Real Worlds: Research Dossier
SWOT ANALYSIS:
Strengths:
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Fast & Fun Gameplay – Streamlined third-edition rules make it easier to learn and play in under an hour, great for casual and competitive players.
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Unique Terrain System – Uses a modular, cube-based setup that creates immersive, 3D battlefields with tons of tactical options.
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Great Value Starter Set – The two-player set includes miniatures, terrain, and rulebooks, making it easy to jump into the game.
Weaknesses:
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Tricky Mini Assembly – Some models are fiddly to put together, and instructions aren’t always clear, which can frustrate new players.
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Setup Takes Time – While gameplay is fast, assembling terrain and creating force lists can slow down the experience, especially for newcomers.
Opportunities:
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Digital Tools – A mobile app for list-building, rules reference, or even AR features could streamline setup and gameplay.
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Stronger Community Engagement – More organized play, online events, and community-driven content could attract new players and keep current ones invested.
Threats:
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Tough Competition – Big games like Warhammer 40K dominate the skirmish market, making it hard for Deadzone to stand out.
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Component Quality Concerns – Some players feel the miniatures and terrain quality aren’t as polished as competitors, which could affect long-term appeal.
IP:
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Setting: A corporate-dominated galaxy where planets marked as "Deadzones" become battlegrounds for survival.
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Factions: Includes elite Enforcers, mutant Plague, rebellious Rebs, brutal Marauders, and more, each with distinct lore and playstyles.
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Story & Gameplay: Focuses on covert missions and tactical skirmishes in war-torn cities.
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Expanding Universe: Shares its setting with Firefight and Star Saga, allowing for interconnected storytelling.
With new factions, campaigns, and miniatures, Deadzone continues to grow as a key sci-fi franchise in Mantic’s lineup.
ART DIRECTION/DESIGN LANGUAGE:
Futuristic/Militaristic Designs – Factions like the Enforcers sport sleek, high-tech armor, while the Plague and Marauders have a more brutal, rugged look. To add to this, there are also uses of AI/Robots due to the futuristic setting.
Fantasy/Alien Elements - Certain factions make use of different races from fantasy such as the FORGE FATHERS Dwarven units.
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Dark Atmosphere – Art and miniatures showcase war-ravaged cities, abandoned industrial zones, and harsh alien landscapes.
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Faction Styles – Each group has a unique visual identity, from the corporate-policed Enforcers to the chaotic, bio-mutated Plague.
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Miniature Poses – Miniatures are sculpted with action-packed stances, enhancing the sense of movement and combat intensity.
FACTIONS:
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Enforcers – Elite soldiers using advanced tech and heavy armor.
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Plague – Mutated bio-monsters that overwhelm enemies with numbers.
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Rebs (Rebels) – Freedom fighters made up of humans and aliens, resisting corporate rule.
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Marauders – Savage raiders who rely on brute strength and looting.
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Asterians – Stealthy, high-tech aliens with precision and long-range firepower.
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Forge Fathers – Tough, armored dwarves who excel in defense and heavy weaponry.
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GCPS (Galactic Co-Prosperity Sphere) – Well-equipped military force focused on control and discipline.
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Veer-Myn – Savage, rat-like creatures that overwhelm with numbers and ferocity.
GENRE:
Science FictionTabletop Minature
LICENSING:
Mantic Games' Deadzone is an original IP set in the Warpath Universe, fully created and owned by Mantic. Unlike other projects like Mars Attacks!, The Walking Dead, and Halo: Flashpoint, which are licensed, Deadzone remains entirely in-house.
Currently, there’s no information about Mantic licensing Deadzone for other media, but that could change as the universe grows.
(No date) Reddit.com. Available at: https://www.reddit.com/r/wargaming/comments/1hsqgja/mantic_games_has_the_assassins_creed_license/ (Accessed: April 3, 2025).
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