Toolkit 3D Skull Development

 

In comparison to the others in the class, I had been struggling to create the skull of a human these last few weeks and had continuously failed to model one correctly.

This could be due to my lack of experience with Z-Brush as with a bit more guidance I realised the solution was quite simple.

Making use of an actual drawing tablet, it becomes a lot easier to design the organic model rather than with the mouse, being able to create the bone structure as if I was drawing it out on the model.

As you can see here, the skull had become much more realistic, The forehead of a human isn't entirely circular, so what I did was flatten it to a small degree and used the smooth tool to make it less prominent.

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