WK02 - Transpose, Masking and Mesh Visibilty

 In this session, we worked to utilise the transpose tool to scale, rotate and move a mesh. We also learnt how to shield surfaces with the mask tool and show/hide polygons.

Transpose

By using the transpose tool, we are able to move/rotate/scale our mesh and I had experimented on what that would do whilst using a masked and moulded mesh.











As you can see. the masked area on the man's forehead hadn't been affected unlike the rest of the mesh and should be kept note of in case of the future when I will be transposing a model.


Also like Maya, I can alternate between 3D Gizmo and Transpose line with W, E OR R.

Above, are the options we have with the gizmo when we hold ALT

Gear Icon - 
Access different deformer and bend modifiers
Pin - 
This enables Sticky Mode which will retain the gizmo’s location
Locator - 
Go to center of unmasked areas of mesh
Home - 
Vary similar to locator but this can also reposition the entire mesh to the center BASED on where the pivot is located
Circle Arrow - This will reset the orientation of the pivot
Lock - 
This is what allows you to manipulate the pivot separate from the mesh
Line - 
Enabling this will allow you to transpose all subtools.

Masking

As for masking, I made use of the CTRL key to mask specific areas within a rectangular shape.


Mesh Visibility

To hide certain areas of the mesh, I simply held SHIFT + CTRL and dragged from outside the model to highlight the areas I wish to see which hid the other layers.

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