WK03 Toolkit 2 3D Further tutorial of ZBRUSH

 

With the deformation tool, we are able to mess with the different features of the asset we are moulding. However when I used it on a humanoid creature with eyes, I came to find out that everything but the eyes were affected by it which is something to keep note of when it comes to messing with the proportions.

This bloated figure was caused by increasing the inflation of it.

Something to note: When raising or decreasing the scale of something, it will then be made as the new normal /middle of the scale.
Masking different layers: When Masking, we can create different layers which are presented with different colours so we don't affect the opposing layers with each switch as shown here for the limbs.

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