Toolkit 2 2D Week 10 - Unreal Implementation
In this session, we went onto Unreal Engine for the first time, looking into the simple mechanics that we would need to learn. However this is not for the grade as it does not apply to our MLOS, rather it applies to real life when applying to jobs within this field. Knowledge of Unreal will be of use to us when going into the gaming industry just like knowing how to 3D Model.
We messed around with a few commands:
Shift + 1 = Place Actors
Shift + 7 = Edit
Placing models to form a Gazebo of sorts for a few minutes, which would apply as the base to us messing with lighting, size and shapes.
If we were to hit play, we are able to run around the plain as either 1st/3rd person.
As for lights, it can be found in Place Actors.
These lights can then be altered to turn on and off if certain things apply such as:
- Walking into a designated spot that will initiate the command to turn the light on
- Once leaving the designated spot that will cause the light to turn off.
This is possible by messing with the level blueprint, connecting the nodes that will allow these conditions to work.
Refer to the slides
https://now.ntu.ac.uk/d2l/le/content/1076282/viewContent/13334537/View






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