Toolkit 3D: Developments on 3D Model

As a desert dweller, there would most likely be cases where they are a malnourished individual due to climate, possible lack of food sources.
With this in mind, I aimed to make the cheeks structure much more visible, eyes a little more baggy, and the skin somewhat rough.
If I was to change one thing, it would be having less smooth surfaces which would change the character from a malnourished one to a well defined skinny face.


As we can see here, I worked on further developments to the characters outfit.
ADDITIONS:
Hood
Scarf
Sort of Hat?



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