Toolkit 2 3D WEEK 16: Creating alphas in zbrush and VDM brush
In this tutorial, we were taught how to create alphas through photoshop and import them into zbrush to detail models.
Chosen Background through PEXELS.COM (free backgrounds)
Using a 500x500px file (150 DPI)
WE had to set the background to black for a better contrast and use a soft brush to avoid creating harsh edges with zbrush.
We will be using this model as the base to experiment the alpha.
NOTE: This surface is much more suitable for hard surfaces and not organic.
Brush: Standard
Strokes: Dragrect
Import TIFF from Alpha
As for VDM Brushes:
I first created a 3D Plane object before converting it into a polymesh3D
Masked out a certain area for sculpting purposes and proceeded to sculpt a shape.
Afterwards, I went to brush and CREATE VDM.I first created a 3D Plane object before converting it into a polymesh3D
Masked out a certain area for sculpting purposes and proceeded to sculpt a shape.
These brushes would typically be used to create things such as scales/horns etc.
Accidentally create this almost flower-like structure on the anime-head used.
NOTE: Increasing Z intensity may help with structure.





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