Toolkit 3D Catchup WK 17-18 Rigging Legs

 


To start off, we were taught that rigs are done in Maya.
SETUP:
Change perspective to X-Axis
Hold CTRL and MIDDLE MOUSE WHEEL to adjust the positioning.
For a basic build with no guide, scale up to 11 units. This will be the waist-line.
When creating a joint, hold X before clicking to avoid any rotation unit changes.

NOTE TO SELF:
Remember to name each joint in the hierarchy in this format for left and right joints.





Now after creating the pelvis and linking the legs to each joint. Instead of manually creating the right joints, we can simply use the MIRROR JOINTS tool. This allows us to save a lot of time in the creation. I personally feel like the most time consuming part of creating joints is naming them however being able to replace key letters makes this process much easier.


There are controls that we need to add using the CREATE IK HANDLE tool in SKELETON. This will link the joints motion wise. So as I raised one joint on the ankle that is linked to the hip, the knee extends out.

For the legs make sure STICKY is selected, for the feet however DO NOT select.

This would likely become confusing for me in the future but these are the number of groups I will have to be making for each control in the joints.

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