The Forge Fathers, one of the galaxy's oldest empires, defend their Star Realm with unmatched weapons and armour. Stoic and patient, they outlast and outgun foes, forcing them to retreat rather than fight. As for my idea for this character, I want to depict the ferocious strength of the forge fathers and their capablilities to drive their forces away. So, I figured I'd take inspiration from TOM CLANCY'S RAINBOW SIX SIEGE. A game where different operators are needed for different functions to breach into the building. My character will wield a sledge hammer as it's primary melee weapon that can be used to break down surfaces and breach a whole new pathway. Whether it be a building or a barricade. The purpose is the force the enemy to retreat due to the dangers.
SWOT ANALYSIS: Strengths: Fast & Fun Gameplay – Streamlined third-edition rules make it easier to learn and play in under an hour, great for casual and competitive players. Unique Terrain System – Uses a modular, cube-based setup that creates immersive, 3D battlefields with tons of tactical options. Great Value Starter Set – The two-player set includes miniatures, terrain, and rulebooks, making it easy to jump into the game. Weaknesses: Tricky Mini Assembly – Some models are fiddly to put together, and instructions aren’t always clear, which can frustrate new players. Setup Takes Time – While gameplay is fast, assembling terrain and creating force lists can slow down the experience, especially for newcomers. Opportunities: Digital Tools – A mobile app for list-building, rules reference, or even AR features could streamline setup and gameplay. Stronger Community Engagement – More organized play, online events, and community-driven content could attr...
BRIEF: You will be working with Mantic Games in exploring the idea of translating their tabletop IP Deadzone into a digital sphere. The project will consist of two parts - character design and environment design, and you will have the opportunity to explore whether to respond in 2D or 3D for each of these, presenting yourself as a specialist or generalist. More detail on the differences between these approaches can be found later in this handbook. The quick turn-around for the two elements of this project is reflective of the nature of the industry. Translating a tabletop wargame into digital might seem, on the surface, like a no-brainer, however there is scope to explore a variety of game genres - from 4X, FPS, ARPG, Narrative-driven adventure, Tactics & RTS. There are also numerous examples of tabletop games which have been faithfully translated into digital using Tabletop Simulator. Part of your research will involve evaluating and analysing the efficacy of...
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