Week 8: The Games Market + Diversity and Equality

Notes:
- The Labour market refers to the supply and demand for Labour in the Economy.
- It is the place where employers and employees interact to buy and sell labour services.

Sure! Here's a slightly shorter version:


The labour market is where workers and employers interact—it's the system where labour is bought and sold.

How it works:

  • Employers want to hire workers.

  • Workers seek jobs for wages.

They meet to negotiate job terms like pay and hours.


Key concepts:

  • Supply of labour = People looking for work

  • Demand for labour = Jobs employers need filled

  • Wages = The price of labour

  • Unemployment = Job seekers without work

  • Underemployment = Not enough work or skills underused


Influences:

  • Skills and education

  • Technology

  • Government policies

Economic conditions



By 2020, total UK video games revenue (£5.5bn) is expected to overtake total spend on books



3 facts to influence/justify your game design decisions:

1. Visual Novels Market Value:

The global Visual Novel Games market is projected to grow from US$ 515 million in 2024 to US$ 919 million by 2030, at a Compound Annual Growth Rate (CAGR) of 10.1% during the forecast period.

Therefore, it seems visual novels already have a naturally high interest value so it would be reasonable to work on designing a game of this genre.

2. Work load

Compared to other games like 3rd Person Shooters, creating a visual novel is frankly a lot easier and would require a smaller size team. Therefore, less money spent on paying workers and overall, if it were to be sold, would be ideal money-wise.

3. Genre

Although it isn't the popular genres such as romance novels or horror. This Visual Novel is inspired by 
therapy with dr albert krueger. A reasonable popular Visual novel that is more of a horror but also therapy session. We have taken the therapy approach for our game that would address the features of mental health and perhaps impact certain audiences.

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