Real Worlds: Testing it out in Unreal

I attempted to import the GAME LEVEL into Unreal to see if the size of the bridge was correct.

It wasn't.

Using Unreal to determine this was necessary to avoid the issue of level creation in the future.
Now this I am aware, I'm able to scale the size up greatly to compensate for my error.

Comments

Popular posts from this blog

Forge Fathers

Real Worlds: Research Dossier

Real Worlds: Project Management