Real Worlds: Unreal Level Design

 Here are a few videos of the level design, including the 3 assets.
Hero Building: The entire bridge with a CHECKPOINT as a focal point.


Asset 1: Barbed Wire Fence




Asset 2: Ammo Crate
Asset 3: GCPS Defences
Reflection of the assignment as a whole:
Throughout the module, I had struggled on a number of things. Problems occurring with creating the barbed wire that caused Maya itself to slow down due to the amount of assets used to create it. I believe I could search for a much simpler method to prevent a delay in my work.
Another thing to remember for next time is the REMEMBERING TO SAVE MY SUBSTANCE FILES. I assumed a number of times that I only needed the one export of different files which I was sorely mistaken as I had to backtrack and redesign some of the plane.

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