Toolkit 2 3D: Sketch Fab issues

 To meet the requirements for the submission, I will be using SKETCHFAB to present my work in a turn table whilst providing the wireframe, base colours etc. However, what came were a number of issues.

An issue that came up at first was the fact that the model didn't export correctly to Substance. At first it was simply because some of the layers had different materials which was in easy fixing by assigning them all to lambert.
However, the issue that was much more problematic was the fact that the mesh was not posed after exporting for some reason. I, however didn't acknowledge this fact till much later.
I was still able to get the texturing done for the character after a number of attempts.
As shown here in Maya, the mesh is rigged into a pose which could gesture waving whilst walking in a forwards direction. The mesh came out alright, however I feel as though I could have experimented more with the different materials besides the few I used such as the cotton fabrics and leather.



Along came another issue:
When Exporting from Maya to Sketchfab, the textures did not follow. This meant that when uploaded to sketchfab, the character design was purely white, however the pose was still there.
I was unsure of why, however it was a much easier process to export from Substance as an FBX. This was something to keep in mind for the future.

Link to Sketchfab for turntable + Wireframe:
https://sketchfab.com/3d-models/rayden-model-b03c7a293f1146588e60453f72437cc1

REFLECTION:
After making a number of mistakes, I've learnt to make sure to focus on for next time:
- Make sure to save your substance meshes.
- Make sure to create a new bind for the rig and mesh or else the export will not work.
- When importing into sketchfab, export from Substance rather than Maya, it is a much easier process.

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