Toolkit 3D Skull Development
In comparison to the others in the class, I had been struggling to create the skull of a human these last few weeks and had continuously failed to model one correctly. This could be due to my lack of experience with Z-Brush as with a bit more guidance I realised the solution was quite simple. Making use of an actual drawing tablet, it becomes a lot easier to design the organic model rather than with the mouse, being able to create the bone structure as if I was drawing it out on the model. As you can see here, the skull had become much more realistic, The forehead of a human isn't entirely circular, so what I did was flatten it to a small degree and used the smooth tool to make it less prominent.