Due to the art style choice of the character, my lecturer deemed that instead of using a realistic mesh of a man, that I should use a much more simplified block out of one to add the stylised features like the simplistic stylised eyes or nose. Afterwards, I applied the head to the body through merging the layers, as you can see the head wasn't entirely merged as part of it somewhat stuck out from the neck. However, this isn't too important as the neck region will be covered regardless. I worked on the body as this is meant to be an athletic build that is meant to be noticeable. Using the standard tool + Smooth tool [SHIFT] to make it seem semi realistic, broadening the arms and shoulders. Next was applying the jacket which requires creating another layer, masking around the desired area and then using the GEOMETRY tool to separate the mask out area. Afterwards, it was simply about using the move tool to fit the outfit around the mesh, making sure the body parts were not sticki...