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Showing posts from January, 2025

Toolkit 2 3D: Indents/Rune Markings

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  For the character, with guidance from my peers and lecturer, I wanted to implant rune-like features to the body. Using the masking tool, I was able to draw out the markings on the body. By pressing inverting the mask, I am able to then use the standard tool and push the inverted mask in or out of the body. I placed the marking on the most visible areas such as the arms and the face. REFERENCE FOR RUNE: Turnshoes

Building Alliances: Documentation

  I had taken it upon myself to work on the documentation which includes: Contract of Engagement:  Contract of Engagement  means the agreement made between the Client and the Candidate that describes and outlines the duties, responsibilities, schedule, terms and conditions of remuneration and accommodation as well as exact requirements and period of employment of the Candidate. Non-disclosure Agreement: NDAs, or non-disclosure agreements, are legally enforceable contracts  that create a confidential relationship between a person who has sensitive information and a person who will gain access to that information. Environmental Statement: An environmental statement sets out your assessment of the likely environmental effects of your proposed development.   Why would we need these? In Banshee Studios case, we want to assure that our original work is kept confidential and not leaked to the public and to ensure either those who we hire or tho...

Building Alliances: 3D Assets to Present + Summary

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  The main assets I have chosen that would be considered finished on my end. Lydia's medkit renditions: I had her create different variations as not all medkits would be the same colour most likely. However the symbol for medical care is what stayed consistent and I was aiming for something like this. Sam's 3D Character Assets: Sam worked on the character you will be playing as, including what may be visible such as a knife, hand and the helmet worn. These assets would be visible in a few segments (possibly minigames or tasks that will change the game from a top down game to an interactive 1st/3rd person for tasks like opening safes, cutting vines etc. REFLECTIVE STATEMENT:: This module has been a valuable learning experience, full of challenges and personal growth. It was a journey of trial and error, navigating the balance between academics and real-life commitments, while constantly battling my own discipline. Group work, which isn’t always my preferred approach, highlighted...

Industry Practice: Legal + Economic Frameworks

Legal/Economic considerations: - Consider outside factors for designs AKA, do not create designs that look a lot like real people without consent. Break Down Studios has decided to go with a stylised design/cartoonish? Therefore designs will not relate to real life counterparts. Assets to protect: - Character Designs - Storyline Technical Requirements for Assets in Pen'Py Tags: Tags are important in defining the layout and substance of elements on a webpage. composed of angle brackets: ("<" ">") typically in pairs. They are opening and closing tags that act as the commencement of an element and the conclusion. Attribute : An attribute causes additional particulars that can be appended to a HTML tag.  These attributes are inserted within the opening tag of the element and generally comprise a name and a value. The name and value are separated by an equals sign (“=”) and are enclosed in either double or single quotation marks. Statements: The statement ...

Building Alliances: Tutorials

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 For a number of games, there are tutorials that are sometimes required to help players get used to the controls and game mechanics. An idea I had was that we should implement images to give players the general idea of what they are doing, such as: - The keys to press to move - What to look out for when solving puzzles - Warnings when lurking into dangerous territory An Example for this: Reflection: These are merely ideas that could be implemented in our game that has been used in other tutorials for games. I felt as though the simple design is the most effective choice rather than a very detailed one. The plan is to make it understandable from first glance as shown here. What could be done to improve this is to create further renditions of these tutorials.

Toolkit 3D: Developments on 3D Model

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As a desert dweller, there would most likely be cases where they are a malnourished individual due to climate, possible lack of food sources. With this in mind, I aimed to make the cheeks structure much more visible, eyes a little more baggy, and the skin somewhat rough. If I was to change one thing, it would be having less smooth surfaces which would change the character from a malnourished one to a well defined skinny face. As we can see here, I worked on further developments to the characters outfit. ADDITIONS: Hood Scarf Sort of Hat?

Toolkit 3D: Model Progress

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  I have begun by using the base male model, however I aimed to shrink the designs features down to have a much more skinnier/malnourished man of colour. Focused primarily on the clothing that are meant to be baggy like a rag as this character is meant to be from a desert. The attire is inspired from desert dweller type clothing such as Obi-won Kenobi.

Week 11: Industry Practice: Copyright

 Copyright Protection: What is protected? What isn't? What is protected is your work from being copied by another creator which includes: Literary works Dramatic works Musical works Artistic works Software Architecture Copyright : Automatically protects original 2D/3D artwork, textures, concept art, music, and animations from the moment of creation. No registration is needed in the UK. It lasts for the creator’s lifetime plus 70 years. Moral Rights : Ensure the artist is credited for their work and can object to derogatory treatment of it. Design Rights : Protect the shape and configuration of objects (such as a unique character model or item design). These can be unregistered (lasting up to 15 years) or registered (up to 25 years). Trademarks : Protect names, logos, and branding (such as game titles or studio logos). Must be registered and renewed every 10 years. Patents : Rare in game art, but can apply to new technical inventions like game tools or unique mechanics. ...

Toolkit 2 2D Week 6 - Anatomy Recap: Hands

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Assignment: 50 hands